Mono path[0] = 'D:/Unity_5/VR Zombie rush/Bin/VR_ZombieRush_Assembly_2016/VRZombieRush_Data/Managed'
Mono path[1] = 'D:/Unity_5/VR Zombie rush/Bin/VR_ZombieRush_Assembly_2016/VRZombieRush_Data/Mono'
Mono config path = 'D:/Unity_5/VR Zombie rush/Bin/VR_ZombieRush_Assembly_2016/VRZombieRush_Data/Mono/etc'
PlayerConnection initialized from D:/Unity_5/VR Zombie rush/Bin/VR_ZombieRush_Assembly_2016/VRZombieRush_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55310
Multi-casting "[IP] 192.168.1.100 [Port] 55310 [Flags] 2 [Guid] 2702881812 [EditorId] 3106744112 [Version] 1048832 [Id] WindowsPlayer(Animeworld) [Debug] 0" to [225.0.0.222:54997]...
PlayerConnection already initialized - listening to [192.168.1.100:55310]
Initialize engine version: 5.4.0f2 (14e9279a8947)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor:   NVIDIA
    VRAM:     4058 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\Unity_5\VR Zombie rush\Bin\VR_ZombieRush_Assembly_2016\VRZombieRush_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Unity_5\VR Zombie rush\Bin\VR_ZombieRush_Assembly_2016\VRZombieRush_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Unity_5\VR Zombie rush\Bin\VR_ZombieRush_Assembly_2016\VRZombieRush_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Unity_5\VR Zombie rush\Bin\VR_ZombieRush_Assembly_2016\VRZombieRush_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Unity_5\VR Zombie rush\Bin\VR_ZombieRush_Assembly_2016\VRZombieRush_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Unity_5\VR Zombie rush\Bin\VR_ZombieRush_Assembly_2016\VRZombieRush_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Unity_5\VR Zombie rush\Bin\VR_ZombieRush_Assembly_2016\VRZombieRush_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Unity_5\VR Zombie rush\Bin\VR_ZombieRush_Assembly_2016\VRZombieRush_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Unity_5\VR Zombie rush\Bin\VR_ZombieRush_Assembly_2016\VRZombieRush_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Unity_5\VR Zombie rush\Bin\VR_ZombieRush_Assembly_2016\VRZombieRush_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Unity_5\VR Zombie rush\Bin\VR_ZombieRush_Assembly_2016\VRZombieRush_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Unity_5\VR Zombie rush\Bin\VR_ZombieRush_Assembly_2016\VRZombieRush_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.366 seconds
Platform assembly: D:\Unity_5\VR Zombie rush\Bin\VR_ZombieRush_Assembly_2016\VRZombieRush_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Unity_5\VR Zombie rush\Bin\VR_ZombieRush_Assembly_2016\VRZombieRush_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Unity_5\VR Zombie rush\Bin\VR_ZombieRush_Assembly_2016\VRZombieRush_Data\Managed\System.Xml.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 120Hz; virtual: 5040x1600 at -1200,-520
<RI> Initialized touch support.

OpenVR initialized!
 
(Filename: C:/buildslave/unity/build/Runtime/VR/openvr/OpenVR.cpp Line: 312)

UnloadTime: 1.394311 ms
Connected to lighthouse:LHR-D7E673C0
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SteamVR:.ctor() (at D:\Unity_5\VR Zombie rush\Assets\SteamVR\Scripts\SteamVR.cs:256)
SteamVR:CreateInstance() (at D:\Unity_5\VR Zombie rush\Assets\SteamVR\Scripts\SteamVR.cs:97)
SteamVR:get_instance() (at D:\Unity_5\VR Zombie rush\Assets\SteamVR\Scripts\SteamVR.cs:48)
SteamVR_Camera:OnEnable() (at D:\Unity_5\VR Zombie rush\Assets\SteamVR\Scripts\SteamVR_Camera.cs:48)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/SteamVR/Scripts/SteamVR.cs Line: 256)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 2020 -> priority: 1 
  Thread -> id: 37fc -> priority: 1 
Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

Hit to zombie
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Gun:Update() (at D:\Unity_5\VR Zombie rush\Assets\Scripts\Gun.cs:88)
 
(Filename: D:/Unity_5/VR Zombie rush/Assets/Scripts/Gun.cs Line: 88)

OpenVR Shutdown
 
(Filename: C:/buildslave/unity/build/Runtime/VR/openvr/OpenVR.cpp Line: 660)

